Technical Director

Tech • Sunshine Coast, Queensland 4551, Australia • Full-time
AI Job Summary
  • Lead feature development with Creative Director, advising on scope/risk while maintaining quality.
  • Extensive, demonstrable experience in C++ and the Unreal Engine.
  • Manage release pipeline, version control, build distribution, and archiving for external partners.

Role Type

Contract • Full-time • Director

Description

Josephmark are currently partnering with HavenXR – an innovative, location-based VR production company that is developing both a novel, untethered location-based VR technology platform and the thrilling, platform-specific content itself.

With massive plans to scale, we’re starting our search for a Technical Director on an initial six month contract basis, with the strong likelihood to extend, who will tick the majority of these boxes:

  • With the Creative Director, lead the feature development process and contribute decisive recommendations to control scope and risk while maintaining quality
  • Supervise the software development and hardware integration process, by setting short term objectives based on the project’s feature roadmap
  • Develop and apply novel solutions to CPU and GPU performance challenges within hardware constraints
  • Provide feedback and mentorship to team members in technical roles while upholding coding standards through code reviews
  • Create and enforce performance standards by establishing and communicating frame-time budgets and working with others to optimize scripts and assets
  • Establish and supervise the technical quality assurance process, including integration and functional testing
  • Manage the release pipeline, version control, and build distribution, plus meet archiving requirements for external partners
  • When relevant, maintain separation in code between internally owned tools and practices from partner-owned finished work
  • Write, source feedback on, and revise any technical documentation required by external partners
  • Extensive, demonstrable experience in C++ and the Unreal Engine.
  • Knowledge of software integration and data pipeline requirements for Motion Capture, specifically LiveLink and Oculus SDK.
  • Understanding of wireless network designs at commercial scale while mitigating relevant congestion, reflection and other technical challenges.
  • Knowledge of UE multiplayer frameworks and on demand instancing of UE dedicated servers.
  • Basic understanding of integrations for custom mechanical devices with game systems over networks.

On offer is the opportunity to work with a truly exciting venture who are making moves in the VR space. There is a competitive rate on offer as well as the chance to move into a permanent role in the future.

Applications should be from individuals or teams who are locally based on the Sunshine Coast, or who are willing to relocate or travel to the Sunshine Coast, Queensland.